The Mimic Lantern Tier List

S-Tier Lanterns

S-tier lanterns combine high brightness, stable beams without flicker, and Nightmare viability. Nightmare-exclusive lanterns often land here when active — practical prestige, not pure cosmetic.

S-tier picks excel in Jealousy exteriors, Control attic, and Jigoku visibility filters. Cost may be Spirits-heavy or Robux — budget via codes first.

Avoid assuming year-old S-tier still holds — check patch notes.

A-Tier & Budget Picks

A-tier lanterns clear all standard content comfortably — best value for most players. Stable mid-brightness beats flashy particle lanterns that obscure edges.

Free or cheap A-tier options exist for Control through mid-Jealousy — upgrade before Chapter 3 Grin Demon if beam feels tight.

Details: lanterns guide.

B-Tier & Niche Lanterns

B-tier: cosmetic-first lanterns with moderate brightness — fine for Control early, struggle in Jealousy night exterior without map memorization.

C-tier: heavy flicker or dim beams — meme flex only, avoid Nightmare.

Event lanterns may sit B until buffed — watch CTStudio notes.

Mode-Specific Rankings

Nightmare: brightness stat dominates — particle effects downgrade tiers. Jigoku: same, stricter.

Standard speedruns: stable A-tier sufficient — S-tier optional unless badge routing in dark wings.

Game passes may bundle lanterns — compare pass price vs direct buy on passes page.

Related Pages

Frequently Asked Questions

Best lantern for Nightmare?
Highest stable brightness tier — usually Nightmare exclusives or top shop lanterns.
Free lantern viable?
Yes for standard Control and early Jealousy; upgrade before late Jealousy.
Do cosmetics affect tier?
Flicker and particles can downgrade practical tier despite price.
Lantern tier updates?
Yes, when CTStudio rebalances brightness or releases new lanterns.
Spirits vs Robux lanterns?
Compare brightness stats — not currency type — for tier placement.